The year is now 2141, and the humans have been gone for more than 100 years. No fighting has happened since magic was discovered, but hate is always there. Though, a new force is among them. A group of equines that call themselves the 'hidden' have moved into the lands. they claim to be bringing the spirit world and living world together. Despite the fact that they claim to be harmless, rumor is that they are striving to conquer the whole planet and destroy all in their path. It's hard to deny the evidence too, there have already been murders, and a lot of them. It's no longer safe here; no longer peaceful. The five alliances must put old feuds aside and stay together to stand against this group, or be obliterated completely. The gods and goddesses have involved themselves in this matter. Each alliance had their own god or goddess to aid them. Will they be able to help and what will you do?
January 17, Guess what? We have no northern king or queen. What does this mean? It means we have auditions! Another thing, we don't really even have any northern characters. Here's the population count(including the god):
North: 4
East: 7 (but they have no god)
South: 11
West: 4
Outcast: 14
Just keep that in mind while you're creating a character.
kthnxbye ~Unbridled Freedom January 16, : As you can see most of the Gods and Goddesses have been taken (except for the eastern one). There are some new rules going along with that so check them out (they are in the rules thread). Gods and Goddesses may also go and RP in their realms and stuff. Please meet up with the first leader of the alliance first though. Also, please, someone audition for eastern god. Come on, we need to get on with this. On that note, please join as a hidden, we also would love to get that started. OTMs, well those'll be finishing up soon so get your votes in! kthnxbye ~Unbridled Freedom For quick links use the drop down menu
season; spring. weather; ah! spring is in the air! the snow is starting to slowly melt, birds are returning to the north. hibernating animals are emerging from their dens to forage through the budding plants. the days are starting to grow longer, the nights a little shorter. the temperature is also rising. but beware in the north and east - some spring snow storms may yet hit. the south and west meanwhile should keep an eye out for the spring rains. everyone should be wary of snow melt flooding near waterways and low lying areas. next season change; febraury 1st.
The color scheme came from and the background come from Colourlovers. However, the skin itself along with the additional added colors were compiled by Austere. The top banner was also made by Austere with stock images found at deviantART.
The site idea is copyrighted to Freedom along with the plot idea. Plot writing is copyrighted to Wataya. All post and images are copyrighted to rightful owners.
Stealing is strinctly prohibited and will not go unpunished.
Knowing that you read the rules and whatnot, this would be your next stop. Inside you will find a form that you will use to create your character. Just remember to wait until your accepted to go off and post.
Too many to keep up with? Well you shouldn't have that many, but if you need help keeping track just create your own thread with all your characters. Not required, but recommended.
Here is where how many of each gender and stuff about people and such are displayed. You can figure out how many other 'greys' there are, to see how unique your horse is. --UNDER CONSTRUCTION, SAMMY ONLY--
Quest are too hard aren't they? Nahh, maybe your lazy. Either way, save up your points and you can buy a variety of things here. Did I mention you can sell things too? Ohh baby!
Lets have a fairytale ending, shall we? Or maybe we should skip right to the part where you find yourself screaming under a southern equine's grip. Why not take a chance? What's the worst that could happen?
Not the place for a young colt or filly to be. Fights usaully break out between sides here for what seems like no reason. Well, there is one safe place at the end of it all, Watering Hole. No ones very sure why no fights happen there. They say a spell was cast over it to try and keep the equines in harmony. Legend or not?
Magic? Something that only seems fantasy, that never exist, yet it does. This place is for horses that want powers, horses that want something to look forward too after they finish series of quest. Powers can also be helpful in battles and wars. Beware, the quest giver is not nice unless you respect her.
If your character is going to have a foal post the parents bios here then a Admin of G-mod. will give you stats. Be sure to fallow the form! These must be done before having the foal
Okay. Here is where stallions can steal mares from other stallions WITHOUT a fight. They put a riddle, and then after thee days, if the other stallion did not block the right mare, she is stolen, and can do nothing about it.
Of all the places to live, this is the coldest of them all. The snow seems never ending in the winter. The grass is barely ever taste right, and the water is frozen half of the time. To top it all off, hiking up and down those tall mountains everyday of your life. The North does have the worst weather conditions, but surprisingly they always end up keep a good attitude and are the nicest ones and hate the South. Is it just envy?
The south, hot and humid. When the suns not out, it's usually raining. Temperatures usually range from 90-100 degrees Fahrenheit in the summer. Talk about hot. The swamps don't provide much good grass, but at least there's always water, right?
Even though temperatures can reach very high, it's very rarely humid in the west. The canyons provide for the freshes water than any other area. The winters don't get terribly bad here. There is usually not enough food since most of the land is canyons.
The best place to be. The grass is almost always fresh, the water is always clean. It doesn't get to hot, but not to cold. They are truly the luckiest. Who wouldn't want to live here? The herds are spaced by miles apart from all the room.
Way off on there own lies this small forest. What is in this forest you ask? The 'rebels' as they call them. They usally stay off on their own. They're not seen around much, but rumour have it that soon enough they will take over the all the lands.
These are the great plains. Who would want to live here, right? Well the grass is pretty much always nice, and it's never too cooled. Just watch out for the tornadoes that happen a little too often. This land seems to just be free. Many colts and stallions have come to this land to create a herd in there own little place since it's endless land. Stallions may come here with mares if they have no herd. Just make your own thread. (example;; Fire's Land)
s you set foot into a large, grassy forest you are greeted by a billowing northern wind. It whips through your threads with a constant force, yet it is somehow calming. You move swiftly through the forest, as it is somewhat eerie. Giant trees loom high above you and it seems that they are bigger than any other trees you've seen around the island. The area you are currently in is a blinding shade of green. There's no path for you to walk on, and the floor of the forest is littered in logs and rotting debris. But you never get lost for some reason, it feels like the wind is guiding you. Little do you know that if you have ill intentions for whoever resides here, the breeze will lead you into a series of boggy marshes cunningly hidden amongst the leaves. Fall into one of those and you'll never see life again. Enormous creatures live within the mucky water, crosses between crocodiles and alligators that will happily make your death painful. As you continue through the forest, silence grips your auds. There is no noise here, no birds, no creatures and you can't even hear the wind. After traveling through the trees for what seems like forever, you are surprised to find that the ground you were walking on drops away into a grimacing cliff face. The drop is substantial, enough to kill you if you fell. Below you lies a frozen, sparkling blue ocean. The sun shines brightly, but the ice does not melt. It seems that only the northern god himself could make it melt. The wind leads you down the cliff, using jagged edges as a path. When you finally hit the beach, it feels like you're being burnt. The sand is close to boiling beneath your hooves. Yet you continue on, a smell enters your nostrils. It's like nothing you've ever smelt before. A few kilometers down the beach is a tree-larger than any you saw on your way in. It sits with half of it's base on the ice, the other on the sand. Beautiful flowers sprout over the lush leaves. You find yourself smiling at its beauty as you walk over to the base of your tree and lower your nose to inhale the rich aroma. The minute you do, a voice calls out behind you. It seems you have just found the Northern God himself, Boreas of the North Winds.
This land is bare and dry. The heat makes the skin crawl and dries the saliva from your mouth. It would seem like a horriable place, but like any ugly duckling there is a silver lining. Unexpected a raging stream cuts through the middle of this land; it winds like a snake and will lead you until your lost. The one rule here is to never follow the river. Unlike most this river has no shallow spots, but many sand spots that will swallow you. There is a massive amount of hills and drops that come on so fast your bound to fall. The winds here are harsh and as unpredictable as Notus's moods. They will come on strong and harsh, but just as suddenly they will end. This wind tosses around the sand and re-arranges the land. This place is always changing and forever trapping in new souls.
The area is quite breathtaking, but it's main beauties and dangers are hidden until you stumble across them. A high cliff, with a magnificent roaring waterfall crashing down it, and several hundred meters below a large pool of 78-ish degree water floats. The water is crystal clear, and pretty deep. If you travel behind the waterfall, an expansive cave is well lit and perfect for sitting around, or being hidden. No conversation can be heard from the outside, nor can your presence be detected. The ground is dust coated in a thick layer of whispy grass that comes up to one's knees. The area around the waterfall are interwined with streams that branched off of the large pool, floating through most of the territory. The trees are retreated around the falls, but they get extremley thick the further into the woods you venture. The woods are dangerous, simply because you could get lost for days here and never find your way out. Though, if you know your way around it could be good for stalking an intruder. The swamps are scary, with aligators teeming in the murky water and tall reeds that reach above most's head. The water depth varies from wading height to around thirty feet, and the gators are always hungry, and well hidden... The creek is the most peaceful place, far away from the forest and the swamp. It is a large shallow creek with pebble rock bottom, and the water is crystal clear. It only goes down about five feet and the temperature is at a constant 73 degrees year-round. The banks are shallow and make it so there is easy access to get in and out for anyone. The area is coated in lush grass, and only oaks, willows, and cherry blossoms fill the banks to make shade from the summer heat and shelter from the winter wind.
Senzatetto is a mixture of evergreen forests towards the north and the east and then a flat paririe to the west and south. In the heart of the evergreen forest is a large lake. In the middle is a small island. The mist that surrounds it hangs low in the air. Senzatetto somewhat has a little of all the main territories in one.
Once your character has died fill out the form and you'll be sorted into either The Utopia or The Underworld. Once sorted you may start RPing in the Spirit World.
If your soul is pure then when you've passed on you can come to The Utopia. It is a place of complete beauty, nothing can compare. There is a gorgeous garden, crystal clear lake and long, lush grass. There is no need to worry about any rotten souled equines bothering you.
This is a place where both cruel souled equines and pure of soul equines may come to mingle. This is also the place where The Necromancer lives. If you want to return to the living world then pay a visit to The Necromancer and he'll only ask for you to complete a few tasks before you can return.
The un-pure souls come here. This is hell. Dark, fiery and perhaps the perfect place for some equines. there is almost no grass, and even if there is it's singed. Not like you need food, since you're already dead.
Considering the hiddens don't like the light as it makes them weaker, they're whole land is forest. Here, they all come and share their plans to take over the four alliances, er, well, convince them to bring the spirit world and living world together.
Deep inside the forest sets a huge ring. All of the hiddens come here to practice there skills sometime or another. Don't take it too seriously, it's just practice.
Just because they're all hateful doesn't mean they can't interact. Here is where they come to eat and get drinks from the many streams, though if you saw the bones and the color of the water you wouldn't find it too great.
Here is where the outcast alliance can come and pretend they're on the hiddens side to learn their powers and weaknesses.
A member and feel like chatting? What about playing a game? This would be the place to come. Just be sure you try to keep all chats friendly. [sub-boards: Mini Plots, Breed of the Month, Polls, Games, Adoption Board, Graphics, Help]
Here you may find my many contest the site offers. Some run at different times; or some at the same. There is usually some kind of contest for everyone. [Sub-boards: Tryouts]
You many post your advertisements or any other good site you know here. Be sure to fallow the rules and post in the correct place. [sub-boards: Affiliate, Linking Back]